SAME PAINTED ROOM · ONE ROTATABLE 3D OBJECT
Drag the chair to move · rotate through 360° · change the 3D camera pitch
The chair remains true 3D. This pass uses slimmer proportions, curved woodwork, seeded hand-painted pigment, thicker black outlines, warmer darker shading and a softer floor shadow. Compare the same mesh in CG mode to see what the rendering changes accomplish. Visual acceptance is still pending: the target is a chair that could plausibly belong inside Woodland, not merely a smoothly rotating 3D model.